Mastering Adobe Dreamweaver (CS6/CC) (12 Hours) 2017-07-19T16:04:43+00:00

Project Description

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Welkin Course Code(s): HD09, HD10

Course Features

Responsive web design allows designers to create different website views for multiple devices including desktops, smartphones and tablets. In the course, you will acquire practical knowledge and skills to create responsive web content that can be delivered to multiple platforms and devices.

  • Cascading Style Sheets (CSS)
  • Working with Text, Lists & Table
  • Working with Navigation
  • Creating layout styled
  • Working with Sound and Video
  • Adding Animation

Learn from the Experts

Get Professional Recognition

Certify your Dreamweaver skills with Adobe Certified Expert Certification. The certification is not a requirement for course completion but we highly recommend you to get your skills professionally recognized.

Remark: The course fee does not include the certification exam.

Further Study

After completing this course you may further develop your knowledge and skills in the Adobe series with the CEF reimbursable course Diploma in Multimedia Design for the WWW.

Course Fee

$2040

Course Duration

12 hours

Course Prerequisites

Course participants should be at least 18 years old and have an education level of Form 5 or above.

Title of Award

Upon successful completion of the course, students will receive a Certificate of Achievement for the course.

Schedule & Online Enrolment
Enquiry/Booking
COURSE INFODATES(dd/mm)TIMEDURATIONDAY(S)AMOUNT
HD10-18021C
 Central
 Cantonese / PC
7/2~8/2
0930-1230
1400-1700
12 hrs/
4 sessions
WED, THU2,040.00
HD10-18041K
 Mongkok
 Cantonese / PC
3/4~4/4
0930-1230
1400-1700
12 hrs/
4 sessions
TUE, WED2,040.00
HD10-18061C
 Central
 Cantonese / PC
14/6~15/6
0930-1230
1400-1700
12 hrs/
4 sessions
THU, FRI2,040.00
HD10-18081K
 Mongkok
 Cantonese / PC
9/8~10/8
0930-1230
1400-1700
12 hrs/
4 sessions
THU, FRI2,040.00
HD10-18101C
 Central
 Cantonese / PC
30/10~31/10
0930-1230
1400-1700
12 hrs/
4 sessions
TUE, WED2,040.00
HD10-18121K
 Mongkok
 Cantonese / PC
12/12~13/12
0930-1230
1400-1700
12 hrs/
4 sessions
WED, THU2,040.00
Adobe Dreamweaver CC
Complete your Enrol
How to enrol/pay online

 

 

COURSE INFODATES(dd/mm)TIMEDURATIONDAY(S)AMOUNT
THERE IS NO AVAILABLE COURSE AT THE MOMENT!
Mastering Adobe Dreamweaver CS6 (2 days)
Complete your Enrol
How to enrol/pay online

You will learn how to create responsive websites using Adobe Dreamweaver. Responsive web design allows designers to create different website views for multiple devices including desktops, smartphones and tablets. In the course, you will acquire practical knowledge and skills to create responsive web content that can be delivered to multiple platforms and devices.

  1. Getting Acquainted
    • Lesson Overview
    • Starting Flash and Opening a File
    • Creating a New Document
    • Getting to Know the Workspace
    • Choosing a new workspace
    • Saving your workspace
    • About the Stage
    • Changing the Stage properties
    • Working with the Library Panel
    • About the Library panel
    • Importing an item to the Library panel
    • Adding an item from the Library panel to the Stage
    • Understanding the Timeline
    • Renaming a layer
    • Adding a layer
    • Inserting frames
    • Creating a keyframe
    • Moving a keyframe
    • Organizing Layers in a Timeline
    • Creating layer folders
    • Adding layers to layer folders
    • Changing the appearance of the Timeline
    • Using the Properties Inspector
    • Positioning an object on the Stage
    • Using the Tools Panel
    • Selecting and using a tool
    • Undoing Steps in Flash
    • Previewing Your Movie
    • Modifying the Content and Stage
    • Stage Resizing and Content Scaling
    • Saving Your Movie
    • Using Auto-Save
    • Using Auto-Recovery for a backup
    • Saving an XFL document
    • Modifying an XFL document
    • Publishing Your Movie
    • Finding Resources for Using Flash
    • Checking for Updates
  2. Working with Graphics
    • Lesson Overview
    • Getting Started
    • Understanding Strokes and Fills
    • Creating Shapes
    • Using the Rectangle tool
    • Using the Oval tool
    • Making Selections
    • Selecting strokes and fills
    • Editing Shapes
    • Using the Free Transform tool
    • Using Copy and Paste
    • Changing shape contours
    • Changing strokes and fills
    • Using Gradient and Bitmap Fills
    • Creating gradient transitions
    • Using the Gradient Transform tool
    • Adding a bitmap fill
    • Grouping objects
    • Making Patterns and Decorations
    • Creating a symbol for a pattern
    • Using the Deco tool Symmetry Brush
    • Aligning objects
    • Breaking apart and grouping objects
    • Using the Deco tool Decorated Brush
    • Using the Deco tool Flower Brush
    • Converting Vector Art to Bitmap Art
    • Creating Curves
    • Using the Pen tool
    • Editing curves with the Selection and Subselection tools
    • Deleting or adding anchor points
    • Creating Transparencies
    • Modifying the alpha value of a fill
    • Matching the color of an existing object
    • Creating and Editing Text
    • Using the Text tool
  3. Creating and Editing Symbols
    • Lesson Overview
    • Getting Started
    • Importing Illustrator Files
    • About Symbols
    • Creating Symbols
    • Importing Photoshop Files
    • Editing and Managing Symbols
    • Adding folders and organizing the Library
    • Editing a symbol from the Library
    • Editing a symbol in place
    • Breaking apart a symbol instance
    • Changing the Size and Position of Instances
    • Using rulers and guides
    • Changing the Color Effect of Instances
    • Changing the brightness
    • Changing the transparency
    • Understanding Display Options
    • Visible option for movie clips
    • Blending effects
    • Export as Bitmap
    • Applying Filters for Special Effects
    • Applying a blur filter
    • Positioning in 3D Space
    • Changing the 3D rotation of an object
    • Changing the 3D position of an object
    • Resetting the rotation and position
    • Understanding the vanishing point and the perspective angle
  4. Adding Animation
    • Lesson Overview
    • Getting Started
    • About Animation
    • Understanding the Project File
    • Animating Position
    • Using the Controller to Preview the Animation
    • Changing the Pacing and Timing
    • Changing the animation duration
    • Adding frames
    • Moving keyframes
    • Animating Transparency
    • Animating Filters
    • Animating Transformations
    • Changing the Path of the Motion
    • Moving the path of the motion
    • Changing the scale or rotation of the path
    • Editing the path of the motion
    • Orienting objects to the path
    • Swapping tween targets
    • Creating Nested Animations
    • Creating animations inside movie clip symbols
    • Using the Motion Editor
    • Setting the Motion Editor display options
    • Changing property values
    • Inserting keyframes
    • Editing keyframes
    • Resetting values and deleting properties
    • Easing
    • Setting eases of a motion tween
    • Using preset eases
    • Animating 3D Motion
    • Testing Your Movie
  1. Articulated Motion and Morphing
    • Lesson Overview
    • Getting Started
    • Articulated Motion with Inverse Kinematics
    • Defining the bones Inserting poses
    • Isolating the rotation of individual nodes
    • Pinning individual nodes
    • Constraining Joints
    • Constraining the rotation of joints
    • Constraining the translation of joints
    • Inverse Kinematics with Shapes
    • Defining bones inside a shape
    • Editing the shape
    • Editing the bones and armature
    • Armature Options
    • Authortime and runtime armatures
    • Controlling easing
    • Morphing with Shape Tweens
    • Establish keyframes containing different shapes
    • Apply the shape tween
    • Using Shape Hints
    • Adding shape hints
    • Removing shape hints
    • Simulating Physics with Inverse Kinematics
    • Define bones for your armature
    • Setting the spring strength for each bone
    • Insert the next pose
    • Adding damping effects
  2. Creating Interactive Navigation
    • Lesson Overview
    • Getting Started
    • About Interactive Movies
    • Creating Buttons
    • Creating a button symbol
    • Duplicating buttons
    • Swapping bitmaps
    • Placing the button instances
    • Naming the button instances
    • Understanding ActionScript 3.0
    • About ActionScript
    • Understanding scripting terminology
    • Variable
    • Keyword
    • Arguments
    • Function
    • Objects
    • Methods
    • Properties
    • Using proper scripting syntax
    • Navigating the Actions panel
    • Preparing the Timeline
    • Adding a Stop Action
    • Creating Event Handlers for Buttons
    • Adding the event listener and function
    • Checking syntax and formatting code
    • Creating Destination Keyframes
    • Inserting keyframes with different content
    • Using labels on keyframes
    • Creating a Home Button with Code Snippets
    • Adding another button instance
    • Using the Code Snippets panel to add ActionScript
    • Code Snippets Options
    • Creating your own code snippet
    • Sharing your code snippet
    • Playing Animation at the Destination
    • Creating transition animations
    • Using the gotoAndPlay command
    • Stopping the animations
    • Animated Buttons
    • Creating the animation in a movie clip symbol
  3. Working with Sound and Video
    • Lesson Overview
    • Getting Started
    • Understanding the Project File
    • Using Sounds
    • Importing sound files
    • Placing sounds on the Timeline
    • Adding frames to the Timeline
    • Clipping the end of a sound
    • Changing the volume of a sound
    • Deleting or changing the sound file
    • Setting the quality of the sounds
    • Adding sounds to buttons
    • Understanding Flash Video
    • Using Adobe Media Encoder
    • Adding a video file to Adobe Media Encoder
    • Converting video files to Flash Video
    • Understanding Encoding Options
    • Cropping your video
    • Adjusting video length
    • Setting advanced video and audio options
    • Saving advanced video and audio options
    • Playback of External Video
    • Controlling the video playback
    • Working with Video and Transparency
    • Importing the video clip
    • Using a Green Screen
    • Using Cue Points
    • Inserting cue points
    • Detecting and responding to cue points
    • Adding the synchronized Flash elements
    • Finishing touches
    • Embedding Flash Video
    • Encoding the FLV for embedding
    • Embedding an FLV on the Timeline
    • Using embedded video
  1. Getting Acquainted
    • Lesson Overview
    • Starting Flash and Opening a File
    • Creating a New Document
    • Getting to Know the Workspace
    • Choosing a new workspace
    • Saving your workspace
    • About the Stage
    • Changing the Stage properties
    • Working with the Library Panel
    • About the Library panel
    • Importing an item to the Library panel
    • Adding an item from the Library panel to the Stage
    • Understanding the Timeline
    • Renaming a layer
    • Adding a layer
    • Inserting frames
    • Creating a keyframe
    • Moving a keyframe
    • Organizing Layers in a Timeline
    • Creating layer folders
    • Adding layers to layer folders
    • Changing the appearance of the Timeline
    • Using the Properties Inspector
    • Positioning an object on the Stage
    • Using the Tools Panel
    • Selecting and using a tool
    • Undoing Steps in Flash
    • Previewing Your Movie
    • Modifying the Content and Stage
    • Stage Resizing and Content Scaling
    • Saving Your Movie
    • Using Auto-Save
    • Using Auto-Recovery for a backup
    • Saving an XFL document
    • Modifying an XFL document
    • Publishing Your Movie
    • Finding Resources for Using Flash
    • Checking for Updates
  2. Working with Graphics
    • Lesson Overview
    • Getting Started
    • Understanding Strokes and Fills
    • Creating Shapes
    • Using the Rectangle tool
    • Using the Oval tool
    • Making Selections
    • Selecting strokes and fills
    • Editing Shapes
    • Using the Free Transform tool
    • Using Copy and Paste
    • Changing shape contours
    • Changing strokes and fills
    • Using Gradient and Bitmap Fills
    • Creating gradient transitions
    • Using the Gradient Transform tool
    • Adding a bitmap fill
    • Grouping objects
    • Making Patterns and Decorations
    • Creating a symbol for a pattern
    • Using the Deco tool Symmetry Brush
    • Aligning objects
    • Breaking apart and grouping objects
    • Using the Deco tool Decorated Brush
    • Using the Deco tool Flower Brush
    • Converting Vector Art to Bitmap Art
    • Creating Curves
    • Using the Pen tool
    • Editing curves with the Selection and Subselection tools
    • Deleting or adding anchor points
    • Creating Transparencies
    • Modifying the alpha value of a fill
    • Matching the color of an existing object
    • Creating and Editing Text
    • Using the Text tool
  3. Creating and Editing Symbols
    • Lesson Overview
    • Getting Started
    • Importing Illustrator Files
    • About Symbols
    • Creating Symbols
    • Importing Photoshop Files
    • Editing and Managing Symbols
    • Adding folders and organizing the Library
    • Editing a symbol from the Library
    • Editing a symbol in place
    • Breaking apart a symbol instance
    • Changing the Size and Position of Instances
    • Using rulers and guides
    • Changing the Color Effect of Instances
    • Changing the brightness
    • Changing the transparency
    • Understanding Display Options
    • Visible option for movie clips
    • Blending effects
    • Export as Bitmap
    • Applying Filters for Special Effects
    • Applying a blur filter
    • Positioning in 3D Space
    • Changing the 3D rotation of an object
    • Changing the 3D position of an object
    • Resetting the rotation and position
    • Understanding the vanishing point and the perspective angle
  4. Adding Animation
    • Lesson Overview
    • Getting Started
    • About Animation
    • Understanding the Project File
    • Animating Position
    • Using the Controller to Preview the Animation
    • Changing the Pacing and Timing
    • Changing the animation duration
    • Adding frames
    • Moving keyframes
    • Animating Transparency
    • Animating Filters
    • Animating Transformations
    • Changing the Path of the Motion
    • Moving the path of the motion
    • Changing the scale or rotation of the path
    • Editing the path of the motion
    • Orienting objects to the path
    • Swapping tween targets
    • Creating Nested Animations
    • Creating animations inside movie clip symbols
    • Using the Motion Editor
    • Setting the Motion Editor display options
    • Changing property values
    • Inserting keyframes
    • Editing keyframes
    • Resetting values and deleting properties
    • Easing
    • Setting eases of a motion tween
    • Using preset eases
    • Animating 3D Motion
    • Testing Your Movie
  1. Articulated Motion and Morphing
    • Lesson Overview
    • Getting Started
    • Articulated Motion with Inverse Kinematics
    • Defining the bones Inserting poses
    • Isolating the rotation of individual nodes
    • Pinning individual nodes
    • Constraining Joints
    • Constraining the rotation of joints
    • Constraining the translation of joints
    • Inverse Kinematics with Shapes
    • Defining bones inside a shape
    • Editing the shape
    • Editing the bones and armature
    • Armature Options
    • Authortime and runtime armatures
    • Controlling easing
    • Morphing with Shape Tweens
    • Establish keyframes containing different shapes
    • Apply the shape tween
    • Using Shape Hints
    • Adding shape hints
    • Removing shape hints
    • Simulating Physics with Inverse Kinematics
    • Define bones for your armature
    • Setting the spring strength for each bone
    • Insert the next pose
    • Adding damping effects
  2. Creating Interactive Navigation
    • Lesson Overview
    • Getting Started
    • About Interactive Movies
    • Creating Buttons
    • Creating a button symbol
    • Duplicating buttons
    • Swapping bitmaps
    • Placing the button instances
    • Naming the button instances
    • Understanding ActionScript 3.0
    • About ActionScript
    • Understanding scripting terminology
    • Variable
    • Keyword
    • Arguments
    • Function
    • Objects
    • Methods
    • Properties
    • Using proper scripting syntax
    • Navigating the Actions panel
    • Preparing the Timeline
    • Adding a Stop Action
    • Creating Event Handlers for Buttons
    • Adding the event listener and function
    • Checking syntax and formatting code
    • Creating Destination Keyframes
    • Inserting keyframes with different content
    • Using labels on keyframes
    • Creating a Home Button with Code Snippets
    • Adding another button instance
    • Using the Code Snippets panel to add ActionScript
    • Code Snippets Options
    • Creating your own code snippet
    • Sharing your code snippet
    • Playing Animation at the Destination
    • Creating transition animations
    • Using the gotoAndPlay command
    • Stopping the animations
    • Animated Buttons
    • Creating the animation in a movie clip symbol
  3. Working with Sound and Video
    • Lesson Overview
    • Getting Started
    • Understanding the Project File
    • Using Sounds
    • Importing sound files
    • Placing sounds on the Timeline
    • Adding frames to the Timeline
    • Clipping the end of a sound
    • Changing the volume of a sound
    • Deleting or changing the sound file
    • Setting the quality of the sounds
    • Adding sounds to buttons
    • Understanding Flash Video
    • Using Adobe Media Encoder
    • Adding a video file to Adobe Media Encoder
    • Converting video files to Flash Video
    • Understanding Encoding Options
    • Cropping your video
    • Adjusting video length
    • Setting advanced video and audio options
    • Saving advanced video and audio options
    • Playback of External Video
    • Controlling the video playback
    • Working with Video and Transparency
    • Importing the video clip
    • Using a Green Screen
    • Using Cue Points
    • Inserting cue points
    • Detecting and responding to cue points
    • Adding the synchronized Flash elements
    • Finishing touches
    • Embedding Flash Video
    • Encoding the FLV for embedding
    • Embedding an FLV on the Timeline
    • Using embedded video
  1. Proceed with on-line registration or send the completed enrolment form (download) to us together with a cheque (made payable to Welkin Compuer Training) for the program fee.
  2. CEF applicants have to complete the CEF Application Form (download) and send it to us for certification. They will then send the form to the Office of the Continuing Education Fund, Room 916, 9/F, Kwai Hing Government Offices, 166-174 Hing Fong Road, Kwai Chung, New Territories, together with a photocopy of their HKID Card before course commencement.
  3. Applicants will receive application results from the Office of the CEF within 14 working days.

 

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